There are all sorts of resonances around us, in the world, in our culture, and in our technology. A tidal resonance causes the 55 foot tides in the Bay of Fundy. Mechanical and acoustical resonances and their control are at the center of practically every musical instrument that ever existed. Even our voices and speech are based on controlling the resonances in our throat and mouth. Technology is also a heavy user of resonance. All clocks, radios, televisions, and gps navigating systems use electronic resonators at their very core. Doctors use magnetic resonance imaging or MRI to sense the resonances in atomic nuclei to map the insides of their patients. In spite of the great diversity of resonators, they all share many common properties. In this blog, we will delve into their various aspects. It is hoped that this will serve both the students and professionals who would like to understand more about resonators. I hope all will enjoy the animations.

For a list of all topics discussed, scroll down to the very bottom of the blog, or click here.

Origins of Newton's laws of motion

Non-mathematical introduction to relativity

Three types of waves: traveling waves, standing waves and rotating waves new

History of mechanical clocks with animations
Understanding a mechanical clock with animations
includes pendulum, balance wheel, and quartz clocks

Water waves, Fourier analysis



Showing posts with label dispersion. Show all posts
Showing posts with label dispersion. Show all posts

Monday, April 14, 2008

Water waves derivation 2: dynamics of the free surface



The top surface of the water is often called the free surface since it is free to change its shape as the wave passes. It is on and around this surface where water waves live. Deep under the surface, there is no restoring force trying to realign water parcels should they be disturbed, and without a restoring force, there can be no waves. On the surface, gravity pulls water parcels that are above the average water height back down. Parts of the surface that are below average get pushed up by gravity induced buoyant forces. It is this restoring force along with the momentum of the water in a wave that makes for wave motion. We can view the surface as an elastic film that has a strong gravitational force to restore it to a perfectly flat condition. At the same time, it is a quite massive film, that once waves get started, has a lot of momentum. We color the "film" dark blue in the above animation (mouse over it to see the animation). Note that the water is not flowing, but instead the water moves as indicated by the fishing float, back and forth and up and down in a cyclic manner. Only the waves (the pattern) move left to right.

The animation perhaps implies that there is a sharp cutoff to the active region of the wave. This is not the case. A tiny fraction of wave motion exists quite far below the surface. However, because the wave motion falls off exponentially with the depth (for deep bodies of water), most of the wave activity occurs within one third of a wavelength of the surface. At that depth, the wave motion is only 15% of what it is at the surface, at one half a wavelength, the motion is 4% its surface strength. It is proportional to exp(−κ d) where d is the depth below the surface and κ = 2π/λ and λ is the wavelength.

In the previous posting we derived partial solutions for traveling water waves. These are summarized in Fig. 1 below. These solutions have to do with the water in and below the surface, how it must behave in order to remain uncompressed and without rotation, given that there are periodic disturbances on its surface. In other words, these solutions are just the reaction of an incompressible and irrotational fluid to periodic disturbances on its surface. The water surface, on the other hand, causes or powers these motions. The surface dynamics makes a disturbance in one water parcel carry over to its neighbors and propagate as wave motion. These equations do not reflect these surface dynamics (i.e. F=ma). In fact, the equations in Fig. 1 do not include the requirement that Newton's Second Law F=ma by obeyed anywhere in the fluid. We will work to correct this shortcoming in the material following Figure 1.

Fig. 1. Equations for a traveling wave from part 1

  (1)

  (2a)

  (2b)

  (3a)

  (3b)

These equations all concern periodic disturbances. A person may wonder if non-periodic disturbances can be modeled. The answer is yes. At this moment, we are not particularly interested in this type of solution; however, one standard mathematical approach to doing this is to build on the periodic or sinusoidal solutions that we are developing here and consider other types of water flow patterns as sums of sinusoidal solutions, using many Fourier concepts. We hope to delve into these at some point in the future.

On to the dynamics of the water surface. For this we will use Newton's second law of motion. Newton's second law of motion,    F = ma , applies to all water parcels (or blobs) in the system. To use this equation with a fluid, we replace the mass m in the equation with the mass density ρ (mass per unit volume) of water and the force with the gravitational force per unit volume −ρg in the y direction. We also need to include the force created by the pressure. This force (also per unit volume) equals minus the gradient of the pressure (the force that will move a parcel comes from the unbalance, i.e. gradient, in the pressure, not from the pressure itself):

  (4)  

where is the unit vector in the y or upwards direction and the total derivative, Dv/Dt, is the time rate of change of the velocity of a particular water parcel and is given by:

  .  (5)

The first term on the right side of (5) tells us how much the fluid velocity is changing in time at a fixed location. The last two terms tell us how much velocity change a fluid parcel that moves through that point is experiencing because the velocities vary as a function of position. Thus, the distinction between the total derivative Dv/Dt and the partial derivative ∂v/∂t can be considered a difference between reference frames of the observer, i.e. between Lagrangian and Eulerian reference frames. In the Lagrangian frame you are moving with the fluid and in the Eulerian frame you are stationary. Consider the situation where water flow is accelerating, say due to a steepening slope of a stream bed, so it is slow on the left side of the view, but then the water speeds up as it flows to the right side. Further suppose this flow pattern is constant in time as you might see in many streams. In this case ∂v/∂t would be zero everywhere, since everywhere the flow is constant in time at that particular spot. On the other hand Dv/Dt would be positive, since if we follow a water parcel flowing from left to right, we see increasing velocity as we move from left to right. Put another way, Dv/Dt would indicate the change in velocity that a float would experience as it were swept down the stream, whereas ∂v/∂t would monitor the change you would see on a velocity meter put at a fixed location in a stream.

Equation (4) is a simplified version of the famous Navier-Stokes Equation that governs fluid flow. The complete version also accounts for viscosity.

For small amplitude waves, we ignore the last two terms, arguing that each of them involves the products of two factors. Each factor is proportional to the amplitude A and therefore is smaller than the first term that is proportional only to a single factor of A, i.e. first order in A as opposed to second order in A.

Fig. 3. Differential motion of the water at the surface.

One problem with using equation (4) above is that we do not have an equation for the pressure P as a function of position. We can avoid this pressure question by applying this equation to the water at the free surface in the direction parallel to the surface of the water. At the surface, the pressure is constant and is equal to the atmospheric pressure. A constant pressure (or any scalar quantity that is constant) will have a zero gradient. Thus there is no force due to pressure in the direction parallel to the surface. This is only one of the important components of the restoring force of the surface, but it is the one that we can easily get a hold of and solve, so we choose to start here.

We therefore write the above equation for the component of force and motion of a water parcel at the free surface in a direction parallel to the free surface, as shown in Fig. 3. The component of gravity in the positive (or right pointing) direction of the water surface is −ρgsinα, where α is the angle the free surface makes with the horizontal, as shown in Fig. 3. Thus we write:

  .  (6)

For small amplitude waves, α is small, allowing us to make the approximation sinα ≅ tanα = d(Δy)/dx, i.e. that sinα equals the derivative or slope of the surface (remembering that Δy is the amount the surface deviates from the equilibrium, from a flat surface of zero slope). Thus (6) becomes:

  ,  (7)

where we have also made the approximation that the velocity of water parallel to the surface is approximately equal to vx for small amplitude waves. This last assumption may be confusing: why worry about the correct component of the gravitational force (and use sinα) and make a crude approximation for the velocity? We treat the gravitational force more carefully, because there is no horizontal component of it, so we use the sinα to tease out the only restoring force there is. This restoring force is essential to wave dynamics. The change in velocity is more robust and will not change much by our approximation (being proportional to cosα) and so we can do our approximation.

We now cancel the ρ to get:

  .  (8)

We next substitute our solutions (2a) and (3b) into (8). The left hand and right hand sides become, respectively:

  (9a)   and

  .  (9b)  

Equating these two sides and canceling common factors, we have:

  .  (10)  

This can be solved for ω:

  ,  (11)  

where we have substituted h in for y, since this equation is valid for the surface of the waves where y = h. We can use this to calculate the velocity (the phase velocity) of small amplitude waves:

  .  (12)  

The last two equations are plotted below. The phase velocity is plotted versus the wavelength at the end of a previous posting (remember that the wavelength λ and wavenumber κ are related by: κ = 2π/λ .)

Fig. 4. A log-log plotting of (11), i.e. the angular frequency of the wave versus the wavenumber (ω versus κ) for various depths, h. Fig. 5. A log-log plotting of (12), i.e. the phase velocity of water waves versus wavenumber (c versus κ) for various depths, h.

By analyizing the forces on the surface we have derived a relationship (12) between wave number and frequency for water waves. Because the wave velocity varies with wavenumber, water waves are considered dispersive. The relationship (11) between ω and κ (angular frequency and wavenumber) is called the dispersion relation.

The animations in this posting can be downloaded free from George Mason University Archival Repository. Please read the fair use policy for this work.
© P. Ceperley, 2008.


NEXT: Fourier analysis - intro     PREVIOUS TOPIC: Water waves - mathematical derivation 1
Good references on WAVES Good general references on resonators, waves, and fields
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Thursday, March 13, 2008

Water waves

When a person mentions "waves", water waves usually come to mind ... those long lines of undulating waves rolling into the shore. Of course there are many other types of waves: sound waves, light waves, and seismic waves, to name a few, but water waves embody the very essence of waves for most of us. In spite of their being common, water waves are one of the more complex types of waves. They are dispersive, often non-linear, and involve both longitudinal and transverse motions. We will explore these concepts in this posting.

Fig. 2 below is an animation of water waves, showing marker dots and their trails to emphasize the motion of the water inside the wave. A few of the dots are red just to help your eye focus on the motion of a single dot. (Try to focus on a particular blue dot away from the red ones to appreciate how visually confusing a school of fish is to its predators.) Mouse over the animation to start it and off to suspend it. Click on it to restart it.

Key to numbered buttons in animation

The buttons at the bottom of the animation represent options to cause different types of waves to appear. An explanation of the waves for each button follows. While we are interested primarily in buttons 1, 2 and 3 that involve water waves, we include the rest, so that you can compare water waves with other types of waves.
  1. A normal water water, of the traveling wave type. Note the dots move in circles. The water near the surface moves in larger circles while the water further down moves in smaller circles.
  2. This is a larger amplitude traveling wave. The amplitude has been adjusted to make the wave have very sharp cusps at its crests. Real water waves produce spray at the crests at this amplitude. The animation's math becomes incorrect at greater amplitudes than this.
  3. This button adds a reflection, causing a standing wave version of a water wave, once the wave has propagated across the screen and back again. The amplitude is large enough to make the wave crests into sharp cusps.
  4. This is a traveling wave version of a compression or sound wave. It is not a regular water wave. It could be a very slowed-down representation of sound propagating in air, water, or a solid.
  5. This is a standing wave version of a compression wave. Wait for the wave to propagate across the screen and back for the standing wave to form.
  6. This is a traveling wave on a string of beads. You see only the beads ... the string is invisible. Note that the motion of the dots is purely up and down, as opposed to the combination of both horizontal and vertical motion for the water waves.
  7. This is a standing wave version of a wave on a string.
long regular water waves rolling into the shore

woman wading into small waves at the ocean

surfer riding a large wave
Fig. 1. Images of water waves from Wikipedia and morguefile.

Fig. 2. Dynamics of water waves and other types of waves.


Some properties of water waves

  • If you examine the various types of waves in the animation above, you will see that:
    • Water waves involve motion in both the x and y directions.
    • Compression or sound waves involve motion in only the x direction.
    • Waves on a string involves motion in only the y direction. This is somewhat of a simplification, but it is approximately true.

  • Comparing the shape of the surface of water waves to that of waves on a string, we see that while waves on a string have the normal rounded sinusoidal shape, water waves can have spike-like crests. This is due to the combination of both x and y motions. The x motion of the water converges at the crests to sharpen them. In the valleys of the waves, the x motion is moving water away from the center of the valleys, broadening the valleys. These effects are most apparent on option 2 of the animation, showing larger amplitude traveling waves. For this amplitude, the water surface makes a perfect cycloid shape. This same shape has long been studied by mathematicians and was named by Galileo in 1599. It is the shape that a spot on the rim of a wheel makes when the wheel is rolled along (the shape made by the wheel is actually upside down from the shape of the water surface.) Figure 3 below is an animation illustrating this. At lower amplitudes, a water wave does not form the sharp points, or cusps, but instead forms the more rounded shape of a curtate cycloid which is the path of a point on the wheel closer to the wheel's center than the rim, as shown with the blue and green traces on the animation. These rounded shapes are similar to the normal sinusoidal shapes seen in waves on a string and previously posted animations on this blog. The previously posted animations of water waves show sinusoidal profiles to be consistent with the material posted there, and are not exactly correct for real water waves.
close up of the phasor dials in Fig. 2 above
Fig. 2b. Close up of the phasor dials in Fig. 2 above.

← Fig. 3. Animation showing the generation of a cycloid shape by a rolling wheel. Mouse over the figure to see the animation and off it to suspend the animation. Click on it to restart it. The red, blue, and green lines are made from "lights" mounted on the wheel at three different radii (measured from the center of the wheel). The generated shapes are cycloids, the red being a true cycloid while the blue and green lines are curtate cycloid and do not have the sharp cusps of a true cycloid.

  • When the amplitude of the waves is large enough to form the sharp peaks, the waves motion becomes non-linear and dissipative effects set in. These result in energy loss from the wave. Such a wave is hard to mathematically analyze. We will do the math for the non-dissipative waves in the next posting. Hyperphysics delves into this in more depth.

  • In option 1 of Fig. 2 above, the traveling waves involve water parcels moving in circles and ellipses as mentioned above. The animations in Fig. 4 below further illustrate this. In deep water, these are circles while in shallow water, they are ellipses. Near the bottom, the motion becomes entirely horizontal and the ellipses flatten into lines. In option 3 of Fig. 2 above which features a standing wave, the water parcels move in slanted straight lines.

    Fig. 4a. In deep water, parcels of water through which a wave is traveling move in circles. These circular paths are smaller for water farther from the surface which means the wave action is pretty much confined to a region near the water surface. More specifically, at a depth equal to one wavelength, the circles are e-2π = 1.9×10-3 = 0.2% of their size at the surface and continue to decrease exponentially the deeper one goes. Mouse over the figure to see the action. Fig. 4b. In shallow water, parcels of water through which a wave is traveling move in ellipses. These elliptical paths are smaller and flatter for water farther from the surface. At the very bottom, the water motion is entirely horizontal and the elliptical paths are completely flattened. Mouse over the figure to see the action. Fig. 4c. In very shallow water, parcels of water through which a wave is traveling move in flat ellipses. The wave involves more slushing of water to and fro in the horizontal direction and less vertical motion. The width of the ellipses do not decrease much as one moves to the bottom. Their height, however, does reduce to zero at the very bottom. Mouse over the figure to see the action. Fig. 4d. Animation of "natural phasors" built into water waves. The motion of a water parcel can serve as a phasor, since in the case of water waves, water parcels trace a similar motion as do the tips of phasors. For waves moving towards the right, the water parcels move clockwise around their circular paths. The phasor we draw above is similar to the normal phasor except that we rotated the axes 90 degrees so that the real axis points upwards, and we flipped the imaginary axis so that its positive direction points to the right. This later flip is necessary to make a phasor that rotates clockwise, as opposed to the normal phasor rotation of counterclockwise.

  • Figure 2 above shows phasor diagrams for the waves. These phasors show the amplitude and phase of one aspect of each of the waves shown. As shown in Figs. 2 and 2b, options 1, 2, and 3, we have linked the phasors to the variations in height of the water surface due to the wave. We have also rotated the phasors so that the positive real axis is pointing upwards and the positive imaginary axis is pointing towards the left. In this orientation, a phasor will be pointing straight up if the wave immediately above it is at its maximum upward displacement. In the case of the water waves (options 1, 2,and 3), the phasors show the amplitude and phase of the height aspect of the waves, y(x,t) (Remember water waves involve both vertical and horizontal motion.) We could equally well have had the phasors show the amplitude and phase of the horizontal displacement of the wave. In the case of the compression wave (options 4 and 5), the phasors show the amplitude and phase of the compression of the "atoms". In the case of the chain of beads (options 6 and 7), the phasors show the vertical displacement from the average height, similar to the water wave case.

  • In the case of traveling water waves, the motion of the parcels of water actually trace out natural phasor diagrams by virtue of their circular motions. To make the correspondence with the phasors, we see that the maximum wave height occurs with the water parcels at the top of their circular paths. Thus, the top of their paths corresponds to the direction of the real axis in the complex phasor, the same orientation as the phasors in the animation. In this animation, the traveling waves are propagating towards the right which makes the parcels move in a clockwise direction, whereas convention has phasors rotating in a counterclockwise direction. Because of this difference in rotational directions, a parcel in the animation will move as though it were the mirror image of the phasor tip just below it (look at a red dot and the nearest phasor). Fig.4d shows the superposition of a phasor on the water paths, where we have also flipped the imaginary axis to make the phasor rotate along with the wave parcel. In the case of water parcels tracing out elliptical paths, these natural phasor dials are somewhat flattened, perhaps similar to the distorted clock faces in a Salvador Dali painting. See my earlier postings for more on phasors. Actually, a number of the previous postings deal with the subject of phasors. For example, there is a posting on phasors for waves.

  • Gravity is the main restoring force for water waves. The momentum of the waves forces the surface from its initial flat shape, while gravity tries to restore the water's initial shape. It is the interplay of these two effects that allows the wave to propagate. Water waves are also called gravity waves by physicists.

  • A water wave is a surface wave. It occurs at the interface between the water and the air. In a deep body of water, at a depth below a few wavelengths, there is little motion of the water due to the wave. The wave is confined to a region near the interface. You can see this effect in the animations above by the decreasing size of the circles the water parcels trace out.

  • Wind causes most water waves. Wind exerts a force on the wave crests and pumps energy into the waves that happen to be moving in the same direction as the wind, causing them to grow. Windless days often result in mirror-like waveless seas, while strong winds result in large waves. Strong winds interacting with waves over long expanses of water usually cause very large waves. Most often, there is a mix of waves of varying wavelengths (traveling at varying velocities, we shall see below). This causes the complex surface we often see at the ocean.

  • Another source of waves are underwater earthquakes which can cause giant, destructive waves called tsunamis. Hyperphysics has a good discussion of tsunamis.

    altocumulus undulatus clouds internal waves near the Straits of Gibraltar ← Figs. 5a and b. Altocumulus undulatus clouds and satellite image of internal ocean waves (center photo) near the Straits of Gibraltar. Both are examples of internal waves occurring at the interface between two layers of a fluid. Images from NOAA and ESA
    ← Fig. 5c. Animation showing interior waves at the interface of warm surface water and deeper cold water, excited by the flow of the surface water. The circles and ellipses indicate the motion of the water parcels caused by the internal wave (ignoring the steady flow of the surface water). The wavelength of interior waves ranges from a few meters to kilometers long. They typically propagate much more slowly than surface waves. Mouse over the figure to see the action. The regular surface wave propagation is not animated.

  • Similar waves will occur at the interface between any two fluids of different densities. Examples of these internal waves are waves in altocummulus and altostratus clouds formed at the interface between air of two different temperatures. See the photo above for one example. The wave motion takes place at the interface between air layers of different temperature and affects cloud formations also occurring at this interface. In a sense, the clouds are the markers of the waves. See more on this type of internal wave look at cimss.ssec.wisc.edu, usra.edu, weathervortex.com, taylor.math.ualberta.ca, and absoluteastronomy.com.

  • Other examples are the internal waves that occur at the interface between different layers of water deep in the ocean, where there is an abrupt change in temperature or salinity. These do not result in large undulations in the surface of the water, but may cause very small slowly moving undulations in surface height, in the water color, or in the surface roughness, any of which can allow satellites to observe them. They also can be detected by underwater probes that record the undulations in temperature and salinity layers. The wave motion is confined to a few wavelengths on either side of the interface. These underwater, internal waves are thought to be responsible for much of the mixing between the layers of water in the ocean. See pictures and discussions at the U. of British Colombia website and the Woods Hole website.

  • graph of the velocity of water waters as a function of wavelength and depth
    Fig. 6. Graph of the velocity, c, of water waves versus their wavelength, λ, for various water depths, h. In deep water, waves with longer wavelength travel faster than shorter ones. In shallow water (where the water depth is small compared to a wavelength) the wave velocity does not vary with wavelength, but it does vary with water depth.
    Another property of water waves is that they are dispersive. This means that their velocity varies with wavelength. Waves of longer wavelength travel faster than those with short wavelength. This means that very long waves like tsunamis can travel at very great speeds while waves in a mud puddle travel at a few tens of cm/s. The graph at the right shows the dependence of the speed on wavelength and water depth as given by the equation

    equation for the velocity of water waves as a function of wavelength and water depth,

    where g = 9.8m/s2 is the acceleration of gravity, λ is the wavelength of the water waves in meters, h is the water depth in meters, and κ = 2π/λ is the wavenumber in radians per meter. The average depth of the oceans is about 3800m, with the deepest trench being about 10,000m deep, which corresponds to the upper most part of the graph. We might remember that the equation has been derived assuming a flat ocean bottom and is not valid for propagation where an underwater trench is important.

  • The theory behind the equation ignores surface tension, which is important for short waves, i.e. ripples, of wavelength less than 10cm. Physics of waves by Elmore and Heald covers surface tension effects in Chapter 8. Hyperphysics does also. Surface tension makes the velocity of waves increase below a certain wavelength. The minimum velocity is at a wavelength of 1.7cm with a velocity of 24cm/s for pure water. Waves of wavelength shorter than this will travel faster. We need to remember that surface tension is strongly affected by impurities such as soap so that these will strongly affect the wave velocities at these short wavelengths.

  • The above equation for the velocity of water waves was derived assuming small amplitude waves. The wavelength can be short, medium, or long, but the amplitude should technically be small for the equation to be valid. Large amplitude waves generally travel faster than predicted by the equation and the graph.

  • A useful approximation for the case of deep water, i.e. where the water depth is much greater than a wavelength, is given by:

    .

    In the case of very shallow water, where the water depth is much less than a wavelength, then the speed of water waves can be approximated as:

    .

    cartoon of Poseidon and two mermaids
    Fig. 7. Poseidon, Greek god of the seas.

The animations in this posting can be downloaded free from George Mason University Archival Repository. Please read the fair use policy for this work.
© P. Ceperley, 2008.


NEXT: Water waves - mathematical derivation - part 1 PREVIOUS TOPIC: Reflections of waves as a process to make standing waves
Good references on WAVES Good general references on resonators, waves, and fields
Scroll down farther for a list of the various related topics covered in postings on this blog.